Subnautica mods base limit6/3/2023 After this a creaking sound like buckling metal will be heard at regular intervals. The player then has a few seconds to turn back to avoid damage. When a vehicle goes past the crush depth, the computer system will warn the player that hull damage is imminent. When the vehicle is in the safe zone, the Cyclops and Prawn Suit will not take impact damage, and the Seamoth's impact damage will be minimal. There are two stages of depth for vehicles. Solar Panels also become less effective in deeper waters.īases built at 0 depth are totally unaffected by the Hull Integrity system. Since positive bonuses are static, bases built at greater depths will require progressively more Reinforcements, Bulkheads or Foundations to keep them from flooding. For example, at 750m the multiplier will be 1.65: adding a Moonpool to a base at this depth (basic penalty 5.0) will result in a structural integrity penalty of 8.25. The multiplier is fixed at 1.0 down to 100m, with an additional 0.001 added for every meter beyond that. While a base has no crush depth per se, and modules will never leak due to depth alone, any module that reduces Hull Integrity has a multiplier added to its Integrity penalty that increases the further down the base is built. The Rebreather item completely removes this effect while equipped and gives a uniform 1 oxygen loss per second regardless of depth.ĭepth also has an impact on Seabases. At 100–199m this increases to 2 oxygen every second, and below 200m oxygen loss maxes out at 3 every second. From 0–99m they will lose 1 oxygen every second. However, by default their oxygen depletes faster as they go deeper. There is no strict depth limit for the player character outside of a vehicle they are never damaged by depth alone no matter how deep they go.
0 Comments
Leave a Reply. |