Definition of strafe5/31/2023 Press the forward key (In PC games, most likely “W”).This increase in speed gives the player a big advantage, allowing them to take shortcuts and jump further distances. A proper strafe jump within Quake 3 can increase your UPS from 320 to over 600. If you follow the correct technique, you essentially break the speed limit by exploiting a flaw in the game engines physics. As mentioned, Strafe-Jumping is a combination of jumping, strafing and turning. The difference between Bunny Hopping and Strafe-Jumping is what you do while you travel through the air. When jumping, the player is unaffected by ground friction, and by “ Bunny Hopping”, you reduce contact with the ground. This means a player traveling regularly over a surface in Quake 3 will never exceed 320UPS. By default this is set at 320 units per second (abbreviated UPS). In Quake 3, the server variable “g_speed” sets the players speed. Within each game there is a set speed limit. The force of the friction causes the player to stop, eventually bringing their movement to zero. For example, if a player is moving in a forward motion but suddenly releases the button or joystick responsible for this movement, without ground friction the player would continue to move. How it worksĮach surface in a game is affected by in-game friction. The basic technique works by jumping, strafing and turning at the same time. It is predominately performed in games based on the Quake engine. Strafe-Jumping originates from a rounding glitch in OpenGL.
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