Angband graphics5/31/2023 The sidebar of Angband can be displayed in vertical fashion, becoming the topbar.It gives you a tool to restore recommended parameters after experimenting with the settings. New quick settings option: Reset layout (Portrait or Landscape).From now on, subwindows do not overlap the dungeon, this is useful for.Graphics support for Sil-Q (MicroChasm tileset).In that mode monsters and player have small ascii letters in the right-bottom corner to easy the transition from ascii to graphics. This port support the usual graphic tilesets of Angband (go to Preferences). Long-pressing enables you to drag and drop the whole set to another zone of the screen.īesides the touch directionals, every touch in the term view is sent to the core game as a mouse press, allowing movement and menu selection. In that case the center square has another use. The DPad can be displayed in compact form to the right of the display. The action of the center square can be set to do different things. The game view can be configured to display 9 squares for moving the character in the dungeon. In the center it triggers the "M"ap command and in the perimeter the "L"ocate command. It can be moved around like the other floating buttons and it has its own opacity and size.Īlso, the map view responds to touch events. The "overview" action creates a very special button. Some floating buttons can trigger special actions, like changing the opacity of the keyboard/ribbon or running. A floating buttons has a mandatory action (the sequence of keys that is sent to the core game), an optional label and an optional icon. Floating buttonsĪlso created from the Quick Settings menu, they allow you to place keymaps anywhere on the display. Its location is the "customize" folder for Angband and FAangband and the "pref" folder for the rest of the variants. The content of this file is defined by the user and isn't overwritten by port updates. It can be used to quickly define common keymaps shortcuts.Įvery variant can load internally a new pref file, android.prf. While using the button ribbon, the Quick Settings menu gets the item "Manage Keymaps". This functionality can be bound to a keymap too (the eye icon). OpacityĬlicking on "Change Opacity" in Quick Settings shows a fast popup to adjust the opacity of the keyboard, ribbon and floating buttons. In the preferences section, you can find some useful options for the ribbon, like "Button Size Multiplier". To reduce the number of buttons in command mode, the Alter command can also open chests and close doors. It's important to remember that directions can be used to cycle between equipment, inventory, floor and quiver. Some commands perhaps are missing in this mode (zap a rod, aim a wand, etc.), but most of them can be triggered using the Inventory, Alter and Use commands. In command mode, the ribbon contains icons for the most used commands in the game. It appears when the soft keyboard is hidden, and it has two modes (command and full). "+/-" key -> Show the symbols tab, go back with "abc" "kmp" key -> It toggles visualization of custom keymaps Long-Press over most keys -> Define or remove a custom keymap Press twice to send control-secuences (^P, ^F. "shift" key -> Press once to capitalize letters. Long-Press over game view -> Show Quick Settings You can then move the DPad (see below) to the bottom-right corner for a more compact input layout. A small width triggers the "vertical" display of the keyboard. You can customize the height and width of the keyboard in the Preferences. It has two tabs (alphanumeric and symbols) and some opacity opacity settings to make playing a bit easier on small devices. Also, an external keyboard can be plugged to the device. The game has two input methods: the soft keyboard and the button ribbon. To save time, in the quick settings menu there is an item to "Copy" keymaps and buttons from another profile. Using a different profile for each variant/character is adviced. Some variants of Angband are included in the port: FrogComposband, FAangband, Sil-Q and NPPAngband. Each profile has its own savefile name and more importantly, its own keymaps. Profiles are designed to play with different characters. Recommended game experience: Landscape Orientation, button ribbon on, center_player option on (it must be set in the variant). The port has many options and you have to play a bit with them to find your optimal setup. To customize your game experience, please go to the quick settings and preferences menu by long-pressing the screen. The transparent keyboard was borrowed from here (with modifications). This work is based on the excellent port of Angband found here. Angband for Android 4.2.4 (plus Variants)Īn unofficial port of the roguelike Angband to Android.
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